8" 2 6+ 1 5+ A Glaivewraith Stalker is an unstoppable force. Its long blade always points at the beating heart of its intended victim. Though it drifts slowly towards its quarry, it is inevitable that the hunter’s glaive will one day pierce the chest of its prey. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hunter’s Glaive [Charge (+1 Damage), Crit (Auto-wound)] | |||||||
Hunter’s Glaive Charge (+1 Damage), Crit (Auto-wound) | 2 | 4+ | 3+ | 2 | 1 |
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KEYWORDS | INFANTRY, MUSICIAN (1/4), FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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