8" 1 4+ 1 No creature embodies the slow, inevitable terror of death better than the Glaivewraith Stalker. Its long blade is drawn towards the beating heart of its intended victim, just as the needle of an arcane compass is drawn to the highest concentration of magic. Once Nagash or one of his commanders selects a Glaivewraith’s quarry, it is inevitable that the entity’s glaive will one day pierce the chest of its prey. These creatures need not move too swiftly, for to them, time is all but immaterial. They were once hunters of men, joyful and magnificent upon their swift steeds, relishing the heart pounding thrill of the chase. The fact that their quarry was often innocent of any crime was of no import to them.
When the killers met their final ends, they found themselves given a new hunt to partake in. Now they drift steadily in packs, pursuing their given prey to the heartbeat thump of a drum made from human skin. No glory do they take in this morbid hunt, for their sense of enjoyment or predatory glee is replaced by a cold and steady surety. Once it has its target, a Glaivewraith Stalker will never relent until it slides its blade through its luckless victim’s chest. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hunter’s Glaive [Charge (+1 Damage), Crit (Auto-wound)] | |||||||
Hunter’s Glaive Charge (+1 Damage), Crit (Auto-wound) | 2 | 4+ | 3+ | 1 | 1 |
Once Per Battle (Army), Deployment Phase |
Reaction: You declared a CHARGE ability for this unit and a STALKED enemy unit is within 12" of it |
KEYWORDS | INFANTRY, MUSICIAN (1/4), FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Any Hero Phase | 1 |
Passive |