8" 3 6+ 1 5+ Spirit Hosts have but wisps of sentience. They are agglomerations of tormented souls that gather thick around locations or individuals redolent with Shyishan energy. It should come as no surprise that Spirit Hosts are commonly seen drifting alongside the Nighthaunt processions, for wherever the ethereal hosts roam, death and suffering is certain to follow. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Spectral Claws and Daggers [Crit (Auto-wound)] | |||||||
Spectral Claws and Daggers Crit (Auto-wound) | 6 | 4+ | 4+ | - | 1 |
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KEYWORDS | INFANTRY, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT, INFANTRY and HERO keywords are used in the following Nighthaunt warscrolls: