8" 2 6+ 1 5+ In life, Grimghast Reapers were arch-plotters and cautious schemers who sought to eliminate both rivals and friends without getting a drop of blood on their hands. As wraiths, they have been cursed to kill indiscriminately, reduced to little more than mindless weapons doing the Great Necromancer’s butcher-work. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Slasher Scythe [Anti-INFANTRY (+1 Rend), Crit (Auto-wound)] | |||||||
Slasher Scythe Anti-INFANTRY (+1 Rend), Crit (Auto-wound) | 2 | 4+ | 3+ | 1 | 1 |
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KEYWORDS | INFANTRY, CHAMPION, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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The CHAMPION keyword is used in the following Nighthaunt warscrolls: