- 6 4+ 7+ The hourglass is a symbol of utmost importance to the people of Shyish, for it symbolises the impermanence of mortality and the ultimate fate that awaits all living beings. It should be no surprise that the Nighthaunt take spiteful satisfaction in turning this icon from a sombre reminder into an image of looming dread. The Mortalis Terminexus is a gigantic hourglass of fate that is conjured into being ahead of a Nighthaunt procession, announcing their coming and distorting the passage of time.
The shimmering form of a Mortalis Terminexus can hasten death or restore energy to the Nighthaunt legions, depending upon which side it is turned. Its mere presence can quicken the pace of Death’s armies, allowing this conjuration to absorb slivers of energy from those recently deceased left in the Nighthaunt’s wake. Conversely, the Terminexus can invert with a grinding creak at the whim of its spectral caster, reversing the flow of time and undoing any damage nearby gheists may have sustained. | ||
Your Hero Phase |
KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
The MANIFESTATION keyword is used in the following Nighthaunt warscrolls:
The ENDLESS SPELL keyword is used in the following Nighthaunt warscrolls: