8" 1 4+ 1 To be trapped in the jaws of death is to find a spasming, animalistic strength. It is a frantic energy born of primal fear, usually accompanied by tight-throated screaming that seeks to deny oblivion with every iota of the sufferer’s soul. The beings known as Bladegheist Revenants are born of that terminal state; indeed, they are trapped in it, unable to leave the panic of those final moments. It is that panic that Nagash has turned into a weapon.
These ill-fated spirits’ crime was nothing more than meeting especially tormenting fates. Some of their number died imprisoned inside spike-laden iron maidens; others were sealed into coffins and sank beneath the waves or walled up alive where none could find them. The thrashing desperation that overcame them in those last moments, the animal urge to cling onto life, needled Nagash’s petty temper. Working his fell magics, the Great Necromancer has eternally trapped the Bladegheists in their final moments of frenetic strength, lashing out in vain to save themselves without any conception of the damage they are wreaking. In truth, they swing razored greatswords back and forth, lopping off limbs and heads as they whirl like drunken dervishes in a futile attempt to escape their doom. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Tomb Greatblade [Crit (Auto-wound)] | |||||||
Tomb Greatblade Crit (Auto-wound) | 2 | 3+ | 3+ | 1 | 1 |
Passive |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |