8" 5 4+ 2 Bearing the headsman’s axe of their former trade, a Lord Executioner is a macabre killer. Sent to claim the lives of those who have escaped the cold justice of Shyish, the spirits of the wrongfully executed drift around them, crying out their anguish into the night even as they intercept blows meant to harm their slayer. Unusually amongst the ranks of the Nighthaunt, the Lord Executioner was once a deliverer of justice rather than a criminal who defied it. These figures were held in fear in life, for their calling was that of the headsman, their duty to decapitate or hang those who flouted the law. Theirs was a task attended to with diligent dedication, even relish.
Some such executioners become enamoured with their craft. Towards the end of their tenures, they did not look too closely at the circumstances surrounding each kill, though they told themselves they were always acting in the name of civil stricture and order. Nagash has stripped away that pretence, and now they take head from neck without such mortal qualms. To look upon them is to know that one’s crimes have been judged by a pitiless arbiter, and all that awaits is the bitter embrace of the grave. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Decapitating Greataxe [Anti-HERO (+1 Rend), Crit (Auto-wound)] | |||||||
Decapitating Greataxe Anti-HERO (+1 Rend), Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 |
Once Per Turn, Any Combat Phase |
KEYWORDS | HERO, INFANTRY, FLY, WARD (5+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Nighthaunt warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||