8" 7 4+ 5 6+ Kurdoss Valentian is a malevolent spirit known to all as the Craven King. This mocking epithet belies a cunning mind, for few can rival Valentian’s grasp of strategy and ruthless will to win. His mistress, Lady Olynder, has demanded that Ghyran be drowned in terror and her word is Valentian’s command. Brandishing his great sceptre, he orders his gheist armies into battle, his traitorous legacy inspiring them to commit fell deeds of their own. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Sepulchral Sceptre [Crit (Auto-wound)] | |||||||
Sepulchral Sceptre Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 3 |
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KEYWORDS | UNIQUE, HERO, INFANTRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The UNIQUE keyword is used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||