10" 12 4+ 5 6+ Thundering through the Ghyranite forests and leaving a screaming trail of ectoplasm in its wake, a Black Coach is both bone-shattering war machine and unholy shrine. Its ghostly attendants screech blood-curdling threats as they brandish swords, tomes and necromantic relics – possessions of the undead tyrant who lies dormant within a coffin atop the great hearse. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Wraith’s Spectral Weapons [Charge (+1 Damage), Crit (Auto-wound)] | |||||||
Wraith’s Spectral Weapons Charge (+1 Damage), Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 | ||
Black Coach’s Iron-shod Wheels [Crit (Auto-wound), Companion] | |||||||
Black Coach’s Iron-shod Wheels Crit (Auto-wound), Companion | 8 | 4+ | 3+ | 2 | 2 |
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KEYWORDS | WAR MACHINE, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WAR MACHINE keyword is used in the following Nighthaunt warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
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The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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