12" 7 4+ 2 The scythe-wielding wraith known as Reikenor was once a mortal monarch adept in the ways of Shyishan magic, whose attempts to achieve immortality drew the ire of the Great Necromancer. King Reikenor hoped to banish the curse of death, freeing his people to live forever. Nagash himself punished Reikenor for his hubris, tearing out his soul. Displaying his usual talent for ironic cruelty, Nagash remade the sorcerer-king’s spirit into the dread form of the Grimhailer – the leering, spectral fiend who would become his prime executioner. Reikenor now hunts mortals who seek to defy death’s cold embrace, persecuting those who commit the very crimes for which he was sentenced to oblivion.
Soaring through the night atop his cadaverous winged steed Kyllaron, the Grimhailer tracks down these blasphemers. He is the reaper of souls, but his necrotically empowered scythe is not his deadliest weapon: with a pinch of his bony fingers, Reikenor snuffs out a candle atop his steed, instantly extinguishing the animus of one who displeased the Great Necromancer so that their corpse falls lifeless to the ground. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Fellreaper [Charge (+1 Damage), Crit (Auto-wound)] | |||||||
Fellreaper Charge (+1 Damage), Crit (Auto-wound) | 5 | 3+ | 3+ | 2 | 2 | ||
Kyllaron’s Ghostly Hooves and Teeth [Companion, Crit (Auto-wound)] | |||||||
Kyllaron’s Ghostly Hooves and Teeth Companion, Crit (Auto-wound) | 3 | 5+ | 3+ | - | 1 |
Any Hero Phase |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Passive |
KEYWORDS | UNIQUE, HERO, WIZARD (1), CAVALRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The UNIQUE keyword is used in the following Nighthaunt warscrolls:
The HERO keyword is used in the following Nighthaunt warscrolls:
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The WIZARD keyword is used in the following Nighthaunt warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The CAVALRY keyword is used in the following Nighthaunt warscrolls:
Your Hero Phase | 6 |
KEYWORDS | SPELL |