8" 2 5+ 1 The Briar Queen was once incarcerated in the vaults of the Shyishan city of Shadespire, locked away for crimes too horrendous to mention. Since the coming of the Necroquake, she has been set loose upon the living, her remit to bring madness and terror to all who would evade Nagash’s punishments. The forsaken entities that trail in the Briar Queen’s wake have become infamous in Shadespire and beyond. Amongst them are the eldritch jailer known as Varclav the Cruel, the noose-throttled Ever-hanged and a ragtag group of evil-hearted Chainrasps. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Piercing Scream [Shoot in Combat] | ||||||||
Piercing Scream Shoot in Combat | 12" | D3 | 4+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Ancient Chill Dagger [Crit (Auto-wound)] | ||||||||
Ancient Chill Dagger Crit (Auto-wound) | 3 | 4+ | 3+ | 2 | D3 | |||
Malignant Weapon [Crit (Auto-wound)] | ||||||||
Malignant Weapon Crit (Auto-wound) | 2 | 4+ | 5+ | - | 1 |
Once Per Turn (Army), Any Shooting Phase |
Passive |
KEYWORDS | UNIQUE, INFANTRY, FLY, WARD (6+) |
DEATH, NIGHTHAUNT |
The UNIQUE keyword is used in the following Nighthaunt warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Nighthaunt warscrolls:
Passive |
The WARD keyword is used in the following Nighthaunt warscrolls:
The DEATH keyword is used in the following Nighthaunt warscrolls:
The NIGHTHAUNT keyword is used in the following Nighthaunt warscrolls:
The INFANTRY keyword is used in the following Nighthaunt warscrolls: