5" 2 3+ 1 Across the Great Parch, legions of Chaos Warriors march into battle in search of divine favour. No ordinary soldiers, their blackened armour has fused with their flesh and their cursed weapons leave indelible marks of corruption on those they strike. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rune-etched Weapons [Crit (Auto-wound)] | |||||||
| Rune-etched Weapons Crit (Auto-wound) | 2 | 3+ | 3+ | 1 | 1 | ||
Once Per Turn (Army), Your Hero Phase |
|
KEYWORDS | INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10) |
| CHAOS, SLAVES TO DARKNESS, WARRIORS OF CHAOS |
The INFANTRY keyword is used in the following Slaves to Darkness warscrolls:
Passive |
The CHAMPION keyword is used in the following Slaves to Darkness warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Slaves to Darkness warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
The STANDARD BEARER keyword is used in the following Slaves to Darkness warscrolls:
The CHAOS keyword is used in the following Slaves to Darkness warscrolls:
The SLAVES TO DARKNESS keyword is used in the following Slaves to Darkness warscrolls:
The WARRIORS OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
Passive |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||