Disciples of Tzeentch – Blue Horrors and Brimstone Horrors

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DISCIPLES OF TZEENTCH WARSCROLL
Blue Horrors and Brimstone Horrors
6"
1
6+
1
Horrors are the bizarre lesser daemons of Tzeentch. They twirl and caper as they cross the field, warbling nonsense rhymes and shooting wyrdflame from unnaturally elongated fingers. These fires of mutation freeze and twist, elongate and temporally displace, turn flesh to glass and turn bone to porous sponge. Horrors find cruel mirth in wielding these arcane projectiles against Tzeentch’s enemies, observing the unpredictable results with fascination. Though they are nonsensical beings, there is a crazed logic to the hierarchy of the Horrors. The largest are the Pink Horrors, the most jovial and arcanely talented of their infernal breed. Should a Pink Horror receive a telling wound, they will gasp dramatically before coming apart in a burst of ectoplasm. In its place are two smaller daemons known as Blue Horrors. These are more bitter and sullen but can unleash barrages of magic regardless. When a Blue Horror is slain, blazing imps known as Brimstone Horrors spring up. These diminutive daemons are the most vindictive breed of Horror. Lacking in higher thought and prone to burning themselves out rapidly, they swarm towards enemies with cackles of malice, intent on setting alight cloth and flesh.
DISCIPLES OF TZEENTCH WARSCROLL
Blue Horrors and Brimstone Horrors
RANGED WEAPONS
RngAtkHitWndRndDmg
Arcane Flames [Wyrdflame]
Arcane Flames
Wyrdflame
12"24+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Impish Talons
Impish Talons24+5+-1
Spiteful Talons
Spiteful Talons24+4+-1
BATTLE PROFILE

Unit Size: 10      Points: 130
Base size: 25mm
Can be reinforced: Yes

This unit starts the battle with 10 Blue Horror models or, if it is a reinforced unit, 20 Blue Horror models. Each is armed with Spiteful Talons and Arcane Flames.

Brimstone Horrors models can be added to this unit using the ‘Split Again’ ability. Each is armed with Impish Talons and Arcane Flames.

Passive
SPLIT AGAIN: Should a Blue Horror meet its end at the hands of the enemy, it is capable of splitting itself into two lesser daemons.

Effect: Each time a Blue Horror model in this unit is slain, before removing the model from play, roll a dice. On a 3+, you can add 1 Brimstone Horrors model to this unit.

Designer’s Note: You cannot have more than 10 Blue Horror models and 10 Brimstone Horrors models in a non-reinforced unit. You cannot have more than 20 Blue Horror models and 20 Brimstone Horrors models in a reinforced unit.

KEYWORDS
INFANTRY, WARD (6+)
CHAOS, DISCIPLES OF TZEENTCH, DAEMON
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024