14" 3 5+ 1 6+ Speeding blurs that leave shimmering trails of change-magic in the air, Screamers streak across the skies with a wailing cry. They slash those foes they pass with razor-sharp horns and fins, and they have a particular taste for enemy spells and conjurations. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Lamprey Bite [Charge (+1 Damage), Companion] | |||||||
| Lamprey Bite Charge (+1 Damage), Companion | 3 | 4+ | 4+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
KEYWORDS | BEAST, FLY, WARD (6+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
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The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The BEAST keyword is used in the following Disciples of Tzeentch warscrolls: