5" 6 4+ 2 The military masterminds of the Arcanite cults, Fatemasters are charismatic firebrands who weave plots and illusions to ensure their enemies’ annihilation. Their cursed glaive carves through flesh and metal with unnatural ease, while a loyal Twistwing familiar provides them with an unimpeded view of the battlefield. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Cursewrought Glaive | |||||||
| Cursewrought Glaive | 4 | 3+ | 4+ | 2 | 2 | ||
Once Per Turn (Army), Enemy Hero Phase | 2 |
Once Per Turn (Army), Your Movement Phase |
KEYWORDS | HERO, WIZARD (1), INFANTRY |
| CHAOS, DISCIPLES OF TZEENTCH, ARCANITE |
The INFANTRY keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |