9" 4 5+ 1 In rare instances, a Flamer will prove capable of independent thought. Likely this is in accordance with some whim of Tzeentch’s, though the Change God’s designs elude even his most favoured subjects. These daemons are known as Exalted Flamers. They are the champions of their kind, exuding sorcery from every pore of their sponge-like flesh.
The fires conjured into being by an Exalted Flamer are even more pernicious than those of most Tzeentchian daemons. They do not simply burn out once sated; shapes and figures seem to flicker in their depths, and it is far from unknown for them to seemingly extinguish before suddenly bursting into being once more. This often comes as a terminal shock to enemies who had believed that they had passed through the inferno intact, only to be suddenly overcome and burnt to death by fire-spirits that were waiting for the moment they deemed most cruelly entertaining. Other fire-conjuring daemons are inexorably drawn to Exalted Flamers, revelling in the grand blazes that these aberrations can unleash. Arcane blazes rage far more intensely in their presence, seeming only to grow in strength the more desperately a foe tries to smother them. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Wyrdflame Blast [Anti-INFANTRY (+1 Rend), Wyrdflame] | ||||||||
Wyrdflame Blast Anti-INFANTRY (+1 Rend), Wyrdflame | 16" | 4 | 3+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Flaming Maws | ||||||||
Flaming Maws | 3 | 3+ | 4+ | - | 1 |
Passive |
Once Per Turn (Army), Your Shooting Phase |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
Passive |
| ||
The INFANTRY keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls: