9" 5 5+ 1 6+ An Exalted Flamer can project gouts of multicoloured flame, turning entire enemy units into piles of blackened bones. The shifting wyrdflame seems to have a mind of its own, forming hideous faces and ominous sigils with its tongues of fire. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Wyrdflame Blast [Anti-INFANTRY (+1 Rend), Shoot in Combat] | ||||||||
| Wyrdflame Blast Anti-INFANTRY (+1 Rend), Shoot in Combat | 16" | 4 | 2+ | 4+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Flaming Maws | ||||||||
| Flaming Maws | 3 | 3+ | 4+ | - | 1 | |||
Once Per Turn (Army), Your Shooting Phase |
Once Per Turn (Army), Any Shooting Phase |
KEYWORDS | INFANTRY, FLY, WARD (6+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
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The INFANTRY keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls: