12" 8 5+ 2 Heralds of Tzeentch are the captains of the Change God’s scintillating hosts. These daemons have been granted greater individuality and command of magic than the gibbering Horror masses, though ultimately they remain nothing but pawns in Tzeentch’s schemes. There are numerous different ranks of Herald, each with a role to play in their master’s ineffable designs. Obsessed with showing off their status and outdoing their rivals, Heralds of Tzeentch festoon themselves with arcane tomes and trinkets, relics scrounged from the archives of the Impossible Fortress and leaden with magic.
Fateskimmers are Heralds that have, through acts of particular deviousness, earned the right to ride a Burning Chariot. Borne upon a Disc of Tzeentch pulled by a pair of captive Screamers, they rain arcane destruction from on high, hurling spells, hexes and firestorms selected from their favoured eldritch tomes. Cautious and controlling Fateskimmers prefer to lurk upon the battle’s edge, screeching orders while conjuring streams of wyrdflame. Yet some Fateskimmers – those who believe that destiny often requires more deliberate shunts – cannot resist the thrill of smashing their bladed contraption into the enemy, delighting in the rain of blood and severed body parts that such a collision throws up. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Iridescent Flames [Wyrdflame] | ||||||||
Iridescent Flames Wyrdflame | 12" | 3 | 4+ | 4+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Staff of Change and Ritual Dagger | ||||||||
Staff of Change and Ritual Dagger | 3 | 4+ | 3+ | 1 | D3 | |||
Screamers’ Lamprey Bites [Anti-MONSTER (+1 Rend), Companion] | ||||||||
Screamers’ Lamprey Bites Anti-MONSTER (+1 Rend), Companion | 6 | 4+ | 3+ | 1 | 1 |
End of Any Turn |
Your Movement Phase |
KEYWORDS | HERO, WAR MACHINE, WIZARD (1), FLY, WARD (6+) |
CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
Passive |
| ||
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
The WAR MACHINE keyword is used in the following Disciples of Tzeentch warscrolls: