14" 4 4+ 1 Skyfires are bestial agents of Tzeentch, charged with ensuring that his intricate schemes continue without impediment. It is their gift to glimpse potential futures and their curse that they can never speak of them. In contrast to their trilling kin, Skyfires are utterly silent, their eyes blazing with tortured frustration at their inability to voice their half-glimpsed potentials.
Those who observe a Skyfire may find themselves perplexed, for the creature appears to shoot their arrows on seemingly aimless trajectories. Yet with unsettling inevitably, their targets find themselves in the projectile’s path, losing their footing or becoming distracted at a critical moment. All this has been foreseen by the Skyfire; they have accounted for as many possible futures as their fractured mind can handle, removing impediments to their arrows striking.
Skyfires excel as assassins, pursuing those who would hinder Tzeentch’s designs. The Discs of Tzeentch they ride upon help them to keep pace with their prey. Attempting to wield a bow while riding one of these swift daemon-forms would normally be a futile endeavour, but the Skyfires’ foresight allows them to maintain a degree of accuracy and keep one step ahead of those marked for death. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Arrow of Fate | ||||||||
Arrow of Fate | 18" | 2 | 4+ | 3+ | 1 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Disc’s Teeth and Horns [Companion] | ||||||||
Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | |||
Bow Stave and Vicious Beak | ||||||||
Bow Stave and Vicious Beak | 1 | 4+ | 3+ | - | 1 |
Passive |
Your Shooting Phase |
KEYWORDS | CAVALRY, CHAMPION, FLY |
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE, WARFLOCK, DISC OF TZEENTCH |
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Passive |
The CHAMPION keyword is used in the following Disciples of Tzeentch warscrolls:
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARFLOCK keyword is used in the following Disciples of Tzeentch warscrolls:
The CAVALRY keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The DISC OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls: