MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Arrow of Fate | |||||||
Arrow of Fate | 24" | 1 | 4+ | 3+ | -1 | D3 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Bow Stave | |||||||
Bow Stave | 1" | 2 | 5+ | 5+ | - | 1 | |
Vicious Beak | |||||||
Vicious Beak | 1" | 1 | 4+ | 3+ | - | 1 | |
Teeth and Horns | |||||||
Teeth and Horns | 1" | D3 | 4+ | 3+ | -1 | D3 |
KEYWORDS | CHAOS, DISCIPLES OF TZEENTCH, TZAANGOR, TZEENTCH, ARCANITE, TZAANGOR SKYFIRES |
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
The TZAANGOR keyword is used in the following Disciples of Tzeentch warscrolls:
In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate. | ||