14" 6 5+ 2 Tzaangor Shamans are the most powerful of their bestial kind. Born amongst dark omens, they are favoured by the Architect of Fate and granted a daemonic Disc to raise them above their kin. They combine savage strength with instinctive magical prowess, a combination that few can resist.
Tzaangor Shamans are revered by their warflocks, for they wield the ability to transmute others into Tzaangors. Any struck by the blue-tinged bolts of mutagenic energy they conjure are wracked with agonising contortions, their skulls splitting as sharp beaks push forth and their bodies sprout rough spines. Before long, the afflicted rise as glistening Tzaangors, ready to join the Shaman’s ranks.
Tzaangor believe that, by imbibing potions of distilled mage-blood, their Shamans enter a trance that allows them to spirit-walk into the Realm of Chaos and receive commands from the Lords of Change. Some Shamans are ordered to lend guidance to an Arcanite cult, whilst others remain with their warflocks. These mutant sorcerers guide their kin in all manner of rituals, lead hunts for arcane treasures or oversee the rising of flux-cairns that distort magic into forms more pleasing to the Changer of the Ways. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Disc’s Teeth and Horns [Companion] | |||||||
Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | ||
Staff of Change and Ritual Dagger | |||||||
Staff of Change and Ritual Dagger | 3 | 4+ | 3+ | 1 | D3 |
Your Hero Phase |
End of Any Turn |
KEYWORDS | HERO, WIZARD (1), CAVALRY, FLY |
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE, WARFLOCK, DISC OF TZEENTCH |
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The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
The WARFLOCK keyword is used in the following Disciples of Tzeentch warscrolls:
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The CAVALRY keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The DISC OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls: