Disciples of Tzeentch – Kairic Acolytes

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•DISCIPLES OF TZEENTCH WARSCROLL•
Kairic Acolytes
5"
1
5+
1
Kairic Acolytes are the chosen human cultists of Tzeentch. Each has sworn their immortal soul to the Architect of Fate in exchange for the promise of power. In death or in life, they serve their master’s constantly changing agenda.
•DISCIPLES OF TZEENTCH WARSCROLL•
Kairic Acolytes
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Kairic Blades
Kairic Blades24+3+11
BATTLE PROFILE

Unit Size: 10      Points: 90
Base size: 32mm
Can be reinforced: Yes

Once Per Turn (Army), Enemy Movement Phase
DRIVEN BY DESTINY: Willing pawns in the Change God’s schemes, Kairic Acolytes are driven by the winds of fate to wherever they can cause the most bloodshed and confusion.

Effect: If this unit is more than 6" from all enemy units, it can move X", where X is the number of fate points you have. It cannot move into combat during any part of that move.
KEYWORDSMOVE

KEYWORDS
INFANTRY, CHAMPION
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Your Movement Phase
RETREAT: The fighters disengage from combat, though at the cost of lowering their defences.

Declare: Pick a friendly unit that is in combat to use this ability.

Effect: Inflict D3 mortal damage on that unit. That unit can move a distance up to its Move characteristic. That unit can move through the combat ranges of any enemy units but cannot end that move within an enemy unit’s combat range.
KEYWORDSCORE, MOVE, RETREAT
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

FAQ / Errata

FAQ
Q:If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model?
A:
No.
Errata
Addenda: 7.0 Combat Range
Add the following:

‘A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it.’
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

Errata

Champion
Change the definition of Champion to:
‘Champion: Model’s weapons have +1 to Attacks characteristic. (Command Models, 1.0)’

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