Drizzling ectoplasm and daemonic fire, the conjured sigil of Tzeentch is so redolent with mutative energies that it can transform those around it into a thousand fleshy forms. To stand close by is to risk horrific transmogrification – though in the final reckoning of battle, some of these mutations are as much a blessing as they are a curse. SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only DISCIPLES OF TZEENTCH WIZARDS can attempt to summon this endless spell. Radiant Transmogrification: The sigil channels the energies of the Impossible Fortress; with each pulse comes a handful of blessings and curses as fickle as the bastion’s master. At the end of the movement phase, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds. If any models were slain by this spell, before removing the first slain model, the commanding player of the model that summoned this endless spell can add 1 TZEENTCH CHAOS SPAWN to their army and set it up within 3" of the slain model’s unit. Then, remove the slain model. | ||