Disciples of Tzeentch – Tzaangors

This warscroll does not meet the selection criteria (see Settings tab).
DISCIPLES OF TZEENTCH WARSCROLL
Tzaangors
6"
2
5+
1
Tzaangors are a strange species, their origins as varied as they are horrific. Some were once gor-kin, corrupted by the Change God. Others are humans who have been subjected – sometimes willingly, but more often not – to horrific rituals of transmogrification. Yet more are beast-children, abandoned by their birth families but raised by Arcanite cults. Believing themselves to be uniquely blessed by Tzeentch, Tzaangors possess a greater command of speech than other Chaos beastmen, though their voices are reedy and avian. They are drawn to the arcane, seeking to amass it wherever it is found – whether a thaumaturgical relic or a confluence of ley lines, the Tzaangors covet it all the same. Tzaangors carry a variety of ornate blades crafted by their cultist allies, which they wield with surprising skill. They supplement these with vicious natural weapons, such as stabbing beaks that can pierce a human’s skull. Many Tzaangors also possess limited prophetic abilities; though this foreknowledge renders their movements twitchy and unnatural, they take great pride in what they see as a boon of their patron, and they jealously hoard any gleaned secrets.
DISCIPLES OF TZEENTCH WARSCROLL
Tzaangors
MELEE WEAPONS
AtkHitWndRndDmg
Savage Blade and Vicious Beak
Savage Blade and Vicious Beak24+3+11
Savage Greatblade
Savage Greatblade24+3+12
BATTLE PROFILE

Unit Size: 10      Points: 150
Base size: 32mm
Can be reinforced: Yes

Each model in this unit is armed with a Savage Blade and Vicious Beak.

• 2/5 models can replace their Savage Blade and Vicious Beak with a Savage Greatblade.
• The champion cannot replace their weapons.

Passive
SCREECHING RAIDERS: Tzaangor flocks are ferocious when ransacking enemy territory for arcane secrets.

Effect: While this unit is wholly within enemy territory, its weapons have Crit (2 Hits).

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/10), STANDARD BEARER (1/10)
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE, WARFLOCK
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Disciples of Tzeentch warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Disciples of Tzeentch warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Disciples of Tzeentch warscrolls:

The WARFLOCK keyword is used in the following Disciples of Tzeentch warscrolls:

© Vyacheslav Maltsev 2013-2024