Kairos Fateweaver can see the past and the future, and he uses this ability to twist destiny to suit his own malevolent purposes. The twin-headed terror is a master of magic known as the Oracle of Tzeentch - wherever he goes, change is sure to follow.
Unit Size: 1 Points: 440
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Kairos Fateweaver is armed with the Staff of Tomorrow and Curved Beaks.
WIZARD: This unit can attempt to
cast 3 spells in your
hero phase and attempt to
unbind 3 spells in the enemy hero phase.
Beacon of Sorcery: Spreading its arms wide, the Lord of Change saturates the area with raw magic.
Add 1 to
casting rolls,
dispelling rolls and
unbinding rolls for friendly
TZEENTCH WIZARDS while they are wholly within 18" of this unit. In addition, this unit knows all of the spells from the
Lore of Change.
Spell-thief: Should a rival sorcerer conjure a spell that intrigues the Lord of Change, the greater daemon will acquire the incantation for its own use.
If this unit successfully
dispels an
endless spell, instead of dispelling it, you can say that it will steal it. If you do so, this unit gains control of that endless spell and counts as the
WIZARD that summoned it until it is dispelled or another unit steals it.
Oracle of Eternity: The oracle uses his insight to guide reality into fulfilling own prophecies. A single twist in fate can mean utter devastation to any who cross Kairos.
At the start of your
hero phase, if this unit is part of your army and on the battlefield, and you have fewer than 9
Destiny Dice, you can roll a dice and add it to your Destiny Dice.
Mastery of Magic: To master the arcane is to embody the grand design of the Changer of the Ways.
When you make a
casting,
unbinding or
dispelling roll for this unit, you can change the lowest D6 to match the highest D6.
Infernal Gateway: The Lord of Change. ~ opens a portal to the Realm of Chaos, pulling enemies to their doom.
Infernal Gateway is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster, and roll 9 dice. That enemy unit suffers 1
mortal wound for each roll that is equal to or greater than the Infernal Gateway value shown on the caster’s
damage table.