14" 7 4+ 2 Magisters are powerful sorcerers in service to Tzeentch. Filled with eldritch energies as they ride their Disc of Tzeentch, they unleash a magical onslaught to annihilate the foe, channelling the surging energies of change in order to redouble their own warriors’ attacks. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tzeentchian Runestaff | ||||||||
| Tzeentchian Runestaff | 18" | 1 | 3+ | 4+ | - | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Warpsteel Sword | ||||||||
| Warpsteel Sword | 3 | 3+ | 4+ | - | 2 | |||
| Disc’s Teeth and Horns [Companion] | ||||||||
| Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | |||
Once Per Turn (Army), Reaction: You declared a SPELL ability for a WIZARD within 30" of this unit |
| KEYWORDS | UNBIND |
Passive |
KEYWORDS | HERO, WIZARD (1), CAVALRY, FLY |
| CHAOS, DISCIPLES OF TZEENTCH, ARCANITE |
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The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The CAVALRY keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls: