14" 6 4+ 2 Magisters are amongst the most magically powerful of Tzeentch’s mortal servants. It is they who lurk at the heart of an Arcanite cult, manipulating all and sundry to ensure the Change God’s will is carried out. Though they prefer to operate from their sorcerous lairs, when Magisters take to the field, they revel in unleashing their most devastating evocations. With a gesture, these master sorcerers summon roaring flames of every colour or exude rays of pure change-magic that warp enemies beyond recognition. The more outlandish the fate they can inflict, the more honour they do to the Changer of the Ways.
Magisters who take a particular delight in the carnage of open magical warfare will seek out a Screamer to act as their mount, warping the daemonic creature’s flesh and alloying it with strange metals until it serves as a Disc of Tzeentch. Having eschewed the subtlety typical to their kind, they have embraced their role as the bringers of violent change. Contrails of flame billow in their wake as they blaze through the skies alongside other airborne minions. The Magisters hungrily draw upon these fires to wield as tools of annihilation, scouring the lands until they are more pleasing to Tzeentch’s ninefold gaze. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Tzeentchian Runestaff [Wyrdflame] | ||||||||
Tzeentchian Runestaff Wyrdflame | 18" | 1 | 3+ | 4+ | - | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Disc’s Teeth and Horns [Companion] | ||||||||
Disc’s Teeth and Horns Companion | 2 | 4+ | 3+ | 1 | D3 | |||
Warpsteel Sword | ||||||||
Warpsteel Sword | 3 | 3+ | 4+ | - | D3 |
Your Hero Phase |
Passive |
KEYWORDS | HERO, WIZARD (1), CAVALRY, FLY |
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE, DISC OF TZEENTCH |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
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The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
The ARCANITE keyword is used in the following Disciples of Tzeentch warscrolls:
The HERO keyword is used in the following Disciples of Tzeentch warscrolls:
The WIZARD keyword is used in the following Disciples of Tzeentch warscrolls:
The CAVALRY keyword is used in the following Disciples of Tzeentch warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The DISC OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls: