Disciples of Tzeentch – Eyes of the Nine

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DISCIPLES OF TZEENTCH WARSCROLL
Eyes of the Nine
5"
2
5+
1
Vortemis has been instrumental in twisting the strands of fate to serve the will of Tzeentch. His Arcanite Cult had spies in the city of Shadespire for centuries, and he has plotted to undermine Nagash for just as long. Agents of the Gaunt Summoners, the Eyes of the Nine seek out artefacts redolent with realm magics that they can corrupt with Tzeentchian energy. With these ensorcelled lodestones, they intend to tether the Silver Towers to reality.
DISCIPLES OF TZEENTCH WARSCROLL
Eyes of the Nine
RANGED WEAPONS
RngAtkHitWndRndDmg
Mighty Sorcerous Bolt [Wyrdflame]
Mighty Sorcerous Bolt
Wyrdflame
18"14+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Mighty Sorcerous Bolt
Mighty Sorcerous Bolt24+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 100
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with a Mighty Sorcerous Bolt and Arcanite Weapons. The models in this unit are:
  • Vortemis the All-seeing (champion)
  • K’charik
  • Narvia
  • Turosh
  • Blue Horror

Passive
BRIMSTONE HORROR: If the Blue Horror is slain, it transforms into a pair of capering Brimstone Horrors.

Effect: This unit’s Brimstone Horror is a token. When this unit’s Blue Horror is slain, place this unit’s Brimstone Horror on the battlefield. Add 1 to the Damage characteristic of this unit’s Mighty Sorcerous Bolt while its Brimstone Horror is on the battlefield. If you make an unmodified save roll of 1 for this unit, remove this unit’s Brimstone Horror from the battlefield.

Passive
VORTEMIS THE ALL-SEEING: No greater practitioners of the arcane arts are there than the Magisters of Tzeentch.

Effect: While this unit’s Vortemis the All-seeing is on the battlefield, it has WIZARD (1).

KEYWORDS
UNIQUE, INFANTRY, CHAMPION
CHAOS, DISCIPLES OF TZEENTCH, ARCANITE
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Disciples of Tzeentch warscrolls:

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The UNIQUE keyword is used in the following Disciples of Tzeentch warscrolls:

1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2024