4" 4 6+ 1 5+ Nurglings are daemonic mites that tumble from the innards of larger daemons or spill up from sewers and fissures in reality. They pour across the battlefield in a stinking tide, burying the foe beneath waves of infectious foulness. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Tiny Razor-sharp Teeth [Crit (Auto-wound)] | |||||||
| Tiny Razor-sharp Teeth Crit (Auto-wound) | 5 | 5+ | 5+ | - | 1 | ||
Passive |
Once Per Turn (Army), End of Any Turn |
KEYWORDS | BEAST, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
Passive |
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The BEAST keyword is used in the following Maggotkin of Nurgle warscrolls: