Maggotkin of Nurgle – Sloppity Bilepiper, Herald of Nurgle

This warscroll does not meet the selection criteria (see Settings tab).
MAGGOTKIN OF NURGLE WARSCROLL
Sloppity Bilepiper
Herald of Nurgle
4"
5
5+
2
Though Plaguebearers by origin, the Sloppity Bilepipers could not be more different from those doleful lesser daemons in temperament. These nightmarish jesters are infected with the Chortling Murrain, one of the most insidious of all Nurgle’s concoctions. The Murrain sees infected mortals slowly be overcome by nagging hysterics and the compulsion to dance and make merry, until their sides literally split or their hearts burst from exuberance. Daemons cannot perish through exertion alone, but the Murrain seizes control of their minds all the same, until whatever individuality they possessed is lost under newfound exuberance. Bilepipers caper with a wild energy, drooling and grinning all the while. Their revolting quips and nauseating – in every sense of the word – wordplay leaves most daemons in fits of hysterics and buoyed with ebullient fervour. The dour Plaguebearers, meanwhile, fight harder to drown out such grating jocularity. Yet if the Murrain should ever go into remission, the Bilepipers find their noxious wit vastly diminished and the chortles of their compatriots growing increasingly strained. Should the daemon receive no laughter at all, they will agonisingly transform into a marotter and set of gutpipes for another Bilepiper to inherit.
MAGGOTKIN OF NURGLE WARSCROLL
Sloppity Bilepiper
Herald of Nurgle
MELEE WEAPONS
AtkHitWndRndDmg
Marotter
Marotter34+3+12
BATTLE PROFILE

Unit Size: 1      Points: 110
Base size: 32mm
Can be reinforced: No
Regiment Options: Any DAEMON

This HERO can join an eligible regiment as a Plague Scion.

Once Per Turn (Army), Any Combat Phase
JOLLY GUTPIPES: Sloppity Bilepipers have a suitably revolting repertoire of repulsive refrains to draw upon in battle.

Declare: Pick a visible friendly MAGGOTKIN OF NURGLE DAEMON unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 2+, pick 1 of the following effects to apply for the rest of the turn:

A-Stabbing We Will Go!: Add 1 to wound rolls for the target’s attacks.

Early One Evening My Pustule Was Seeping: Ward rolls cannot be made for damage points inflicted by the target’s combat attacks.

My Love Is Like a Ripe, Ripe Fart: Subtract 1 from hit rolls for attacks made by enemy units that target the target unit.

KEYWORDS
HERO, INFANTRY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, DAEMON
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Those HEROES can join an eligible regiment as a Plague Scion.

Infantry Hero

The MAGGOTKIN OF NURGLE and DAEMON keywords are used in the following Maggotkin of Nurgle warscrolls:

• Rotigus
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
© Vyacheslav Maltsev 2013-2024