Maggotkin of Nurgle – Spoilpox Scrivener, Herald of Nurgle

This warscroll does not meet the selection criteria (see Settings tab).
MAGGOTKIN OF NURGLE WARSCROLL
Spoilpox Scrivener
Herald of Nurgle
4"
5
5+
2
5+
Spoilpox Scriveners keep a strict watch over the tallying of the Plaguebearers. Should an enemy stray too close, they bite off heads and limbs with their trunk-like maws or they blanket the foe in foul mucus with almighty sneezes.
MAGGOTKIN OF NURGLE WARSCROLL
Spoilpox Scrivener
Herald of Nurgle
RANGED WEAPONS
RngAtkHitWndRndDmg
Disgusting Sneezes [Shoot in Combat]
Disgusting Sneezes
Shoot in Combat
7"D62+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Distended Maw
Distended Maw34+3+12
BATTLE PROFILE

Unit Size: 1      Points: 80
Base size: 40mm
Can be reinforced: No
Regiment Options: Any DAEMON
Notes: This HERO can join an eligible regiment as a Plague Scion.

Once Per Turn (Army), Your Hero Phase
KEEP COUNTING, I’M WATCHING YOU: Spoilpox Scriveners are responsible for making sure that the Plaguebearers of the tallybands do not shirk their duties.

Declare: Pick a friendly Plaguebearers unit wholly within 12" of this unit to be the target.

Effect: Roll a D6. On a 2+, pick 1 of the following effects to apply until the start of your next turn:

Tally of Blows: Add 1 to wound rolls for the target’s combat attacks.
Recorded Stamina: Add 5 to the target’s control score.

Once Per Turn (Army), Any Shooting Phase
STUPEFYING SNEEZES: The thick mucus ejected by a Spoilpox Scrivener is so revolting that those hit by it are overwhelmed by disgust.

Declare: Pick an enemy MONSTER that had any damage points allocated to it this phase by this unit’s shooting attacks to be the target.

Effect: The target cannot use RAMPAGE abilities until the start of your next turn.

KEYWORDS
HERO, INFANTRY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, DAEMON
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Those HEROES can join an eligible regiment as a Plague Scion.

Infantry Hero
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2026