Maggotkin of Nurgle – Lord of Afflictions

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MAGGOTKIN OF NURGLE WARSCROLL
Lord of Afflictions
8"
8
3+
2
Lords of Afflictions seek to embody the swiftly spreading plague, the killing malady that tears through a community in days. Mounted upon a buzzing, ill-tempered Rot Fly, they lead flights of mounted warriors and daemons through the skies of the realms, frantic in their need to find untainted souls to corrupt. When a suitable target is sighted, the Lord of Afflictions leads their warriors to descend in a brutal, line-breaking charge. With filth-dripping trident, they lay about the foe, leaving those few who survive the initial onslaught broken in body and mind. Even this, however, does not spread disease swiftly enough for the liking of a Lord of Afflictions. So it is that they are driven to labour over the creation of an Incubatch, a totem crafted from a mortal corpse that radiates the most virulent of plagues. An Incubatch is the product of appalling rituals. To fashion such an entity requires the champion to barter away much of what remains of their soul. Some might even say that the Lords of Affliction fight so furiously in order to drown out the feeling of hollowness that eats at them constantly – though venturing as much before the champion would soon end in disaster.
MAGGOTKIN OF NURGLE WARSCROLL
Lord of Afflictions
MELEE WEAPONS
AtkHitWndRndDmg
Festerspike [Charge (+1 Damage)]
Festerspike
Charge (+1 Damage)
43+3+12
Rot Fly’s Mouthparts and Sting [Companion]
Rot Fly’s Mouthparts and Sting
Companion
64+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Plague Drones, Any Pusgoyle Blightlords

Any Combat Phase
VECTORS OF FOULEST CONTAGION: Through the use of rancid corpse-totems and other such gifts from the Grandfather, a Lord of Afflictions spreads death wherever they travel.

Declare: Pick up to 3 enemy units in combat with this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Any Combat Phase
MASTER OF ROT FLIES: A Lord of Afflictions leads a swarm of Rot Flies that act as brutal linebreakers, using their sheer bulk to smash enemy formations asunder.

Declare: If this unit charged this turn, pick this unit and up to 2 friendly Pusgoyle Blightlords units wholly within 12" of this unit to be the targets.

Effect: Add 1 to the Rend characteristic of the targets’ Companion melee weapons for the rest of the turn.

KEYWORDS
HERO, CAVALRY, FLY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The CAVALRY keyword is used in the following Maggotkin of Nurgle warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Maggotkin of Nurgle warscrolls:

© Vyacheslav Maltsev 2013-2024