Maggotkin of Nurgle – Feculent Gnarlmaw

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MAGGOTKIN OF NURGLE WARSCROLL
Feculent Gnarlmaw
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7
5+
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Of all the strains of foliage and fungus that populate the copses of Nurgle’s Garden, the Feculent Gnarlmaws are the most eager to burst into the Mortal Realms and spread their corruption. These daemon-trees are truly repulsive to behold. Crooked branches emerge from them like a patchwork of arthritic limbs, and their suppurating bark splits open into gnashing jaws that can swallow incautious warriors whole. The most sinister aspect of the Gnarlmaws, however, is also the least visible. Their distended roots burrow into the earth to anchor the entity to reality, sucking in natural magics and pumping out filth in turn. The manifestation of a Feculent Gnarlmaw can taint a land for years, turning it into a reflection-in-miniature of Nurgle’s Garden. Feculent Gnarlmaws emerge wherever Nurgle’s Maggotkin march in force, enticed by the vile scent of their souls. The noxious scents they emit and the clangour of the bells that hang from their limbs can cheer even the most despondent of Plaguebearers. Enemies are not so bolstered; inhaling even a single spore from a Gnarlmaw can compel an atrocious death as new forms of infernal foliage bloom inside their bodies and devour them from within.
MAGGOTKIN OF NURGLE WARSCROLL
Feculent Gnarlmaw
MELEE WEAPONS
AtkHitWndRndDmg
Maggot-infested Mouth
Maggot-infested Mouth44+3+1D3
Once Per Turn (Army), End of Any Turn
RIDDLED WITH DISEASE: The vapours emanating from a Feculent Gnarlmaw are laden with plagues and disease.

Declare: Pick an enemy unit within 6" of this terrain feature to be the target.

Effect: Roll a dice. On a 4+, the target has the DISEASED keyword.

KEYWORDS
FACTION TERRAIN, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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