4" 7 4+ 2 Gutrot Spume, the Lord of Tentacles, commands the greatest of the Slime Fleets that prowl the seas in Nurgle’s name. He was once a feared piratical lord, until his vessel was smashed by a monstrous rot kraken. Refusing to surrender, Spume leapt from the side of his stricken ship and into the abyssal depths, demanding rather than begging the boons of the gods as he pursued the beast. Nurgle watched the champion’s sheer reluctance to submit, even as his arm was ripped off by the dying kraken, with great amusement. When Gutrot washed ashore, his missing arm had been replaced by a cluster of filthy tentacles – a mark of the beast he had bested – and his mind was filled with visions of foetid glory.
Many of Nurgle’s champions are phlegmatic in nature, but not so Gutrot Spume. He is aggressive and brash, obsessed with furthering his own name and legend, and when he leads his crew of blight-stricken reavers onto land, it is in search of worthy rivals to cast down. In battle, Spume uses the nimble flailing of his slick tentacles to disarm enemies of their blades before his monstrous cleaver takes off their heads. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Rot-pocked Axe [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
Rot-pocked Axe Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 2+ | 1 | 2 |
Deployment Phase |
KEYWORDS | DEPLOY |
Any Combat Phase |
Your Movement Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (5+) |
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
The INFANTRY keyword is used in the following Maggotkin of Nurgle warscrolls:
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:
The INFANTRY and HERO keywords are used in the following Maggotkin of Nurgle warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||