4" 7 4+ 2 6+ Gutrot Spume is the feared master of Nurgle’s Slime Fleets. His towering ego is such that he will never back down from a rival’s challenge, while so mighty is he that he has never lost a duel. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rot-pocked Axe [Anti-HERO (+1 Rend), Crit (Mortal)] | |||||||
| Rot-pocked Axe Anti-HERO (+1 Rend), Crit (Mortal) | 5 | 3+ | 2+ | 1 | 2 | ||
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, WARD (6+) |
| CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS |
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
The INFANTRY keyword is used in the following Maggotkin of Nurgle warscrolls:
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
The ROTBRINGERS keyword is used in the following Maggotkin of Nurgle warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||