Maggotkin of Nurgle – Horticulous Slimux

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MAGGOTKIN OF NURGLE WARSCROLL
Horticulous Slimux
4"
8
4+
2
Horticulous Slimux is the overseer of Nurgle’s garden, his chief groundskeeper and Grand Cultivator. Daemons do not age in the manner of mortals, but there is nevertheless a profound ancient weight that presses upon Slimux; his flesh is leathery and rank, like an apple left to rot in the sun for many days, and his personality is no less unpleasant. Not even the Great Unclean Ones can recall a time before Horticulous roamed the virulent glades of Nurgle’s Garden. Any daemon who interferes with his labours is liable to be transformed into vile magical fertiliser or else fed to the molluscoid daemon-steed known as Mulch. None can match Slimux’s capability in the propagation of new forms of diseased, daemonic plant-life. Feculent Gnarlmaws shiver at his passing, and when the Grand Cultivator is sent into the Mortal Realms, they burst through the veil of worlds with irrepressible eagerness. Such is Slimux’s skill in coaxing forth diseased foliage that he can bid the plants tunnel their roots through solid stone and steel, spreading the Garden of Nurgle with each emergence of foul life.
MAGGOTKIN OF NURGLE WARSCROLL
Horticulous Slimux
MELEE WEAPONS
AtkHitWndRndDmg
Lopping Shears
Lopping Shears33+3+12
Slime-encrusted Jaws [Companion]
Slime-encrusted Jaws
Companion
44+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 105 × 70mm
Can be reinforced: No
Regiment Options: Any DAEMON

Your Movement Phase
CULTIVATING THE GARDEN OF NURGLE: Wherever Horticulous slimes around in the Mortal Realms, daemonic foliage pokes through the cracks in reality and swiftly takes root.

Effect: If there are fewer than 3 friendly Feculent Gnarlmaws on the battlefield, you can set up a Feculent Gnarlmaw wholly within 12" of this unit, more than 3" from all enemy units, objectives and other terrain features.

Once Per Turn (Army), Your Movement Phase
BEAST HANDLER: Horticulous is accompanied by romping packs of Beasts of Nurgle, whose foolishness he always forgives and who look to him like hounds do their master.

Declare: Pick a friendly Beasts of Nurgle unit that has been destroyed.

Effect: Roll a dice. On a 3+, set up a replacement unit wholly within 12" of this unit and more than 9" from all enemy units.

KEYWORDS
UNIQUE, HERO, CAVALRY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, DAEMON
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus

The CAVALRY keyword is used in the following Maggotkin of Nurgle warscrolls:

32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
24.2 Replacement Units
Some abilities allow you to set up a replacement unit. When setting up that unit, it should have the same warscroll type, weapon options and number of models as the original unit, unless otherwise specified in the ability. Many of these abilities specify the proportion of models in the replacement unit (e.g. half the number of models from the original unit). In these cases, you can pick which models from the original unit are set up.

The replacement unit is otherwise treated as a new unit; any keywords or abilities the original unit gained during the battle, and any persisting effects that applied to it, do not apply to the replacement unit. Each unit can only be replaced once, and you cannot replace replacement units.

Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle.
© Vyacheslav Maltsev 2013-2024