Maggotkin of Nurgle – Rotbringer Sorcerer

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MAGGOTKIN OF NURGLE WARSCROLL
Rotbringer Sorcerer
4"
6
5+
2
Many are the mages and shamans who have embraced Grandfather Nurgle over the centuries. Some did so willingly, seeking to transform the inevitable onset of entropy into a weapon. Others took their first step unknowingly, having plumbed the wrong mouldering tome for lore or let their fear of bodily decay lead them into dark research. Whatever the case, a Rotbringer Sorcerer is a living vessel of corruption. Their souls are withered things, polluted by Nurgle’s rancid attention. Far from being weakened, a Sorcerer turns this corruption into an arcane weapon. Muttered incantations leave them before their jaws distend wide, spraying a noxious stream of bile and daemonic effluvia. Those who survive this barrage are sapped and weakened, with even magical defences fraying. Sorcerers often serve as advisors to more militant champions of Nurgle, assisting in the summoning of daemons and withering magical wards to nothing. It is not unheard of for a gifted Sorcerer to command an entire host, however. As well as spreading sickness and despair with gusto, these forces delight in serving Nurgle through more esoteric means; they hunt down relics to corrupt, search for especially virulent plague ingredients and work to pollute the ley lines of power that race across the realms.
MAGGOTKIN OF NURGLE WARSCROLL
Rotbringer Sorcerer
MELEE WEAPONS
AtkHitWndRndDmg
Rotwood Staff
Rotwood Staff34+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Rotbringer Lord, Any ROTBRINGERS

Your Hero Phase
TAINTED SORCERIES: Rotbringer Sorcerers hold that there is nothing they cannot corrupt.

Declare: Pick an enemy unit that was picked to be the target of a spell that was successfully cast by this unit this phase to be the target.

Effect: Roll a dice. On a 2+, subtract 1 from ward rolls for the target for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Rotbringer Lord.

Infantry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus

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