Maggotkin of Nurgle – Rotbringer Sorcerer

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MAGGOTKIN OF NURGLE WARSCROLL
Rotbringer Sorcerer
4"
6
5+
2
6+
Rotbringer Sorcerers are masters of unclean magics, capable of afflicting enemies with glistening boils or transforming earth into sucking quagmires. They revel in acts of corruption and are even able to infect the magic cast by their foes.
MAGGOTKIN OF NURGLE WARSCROLL
Rotbringer Sorcerer
MELEE WEAPONS
AtkHitWndRndDmg
Rotwood Staff
Rotwood Staff34+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 100
Base size: 32mm
Can be reinforced: No
Regiment Options: Any ROTBRINGERS, 0-1 Rotbringer Lord

Your Hero Phase
TAINTED SORCERIES: Rotbringer Sorcerers hold that there is nothing they cannot corrupt.

Declare: Pick an enemy unit that was picked to be the target of a spell that was successfully cast by this unit this phase to be the target.

Effect: Roll a dice. On a 2+, subtract 1 from ward rolls for the target for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (6+)
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Those HEROES can join an eligible regiment as a Rotbringer Lord.

Infantry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus

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