Maggotkin of Nurgle – Pusgoyle Blightlords (1 model)

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MAGGOTKIN OF NURGLE WARSCROLL
Pusgoyle Blightlords (1 model)
8"
8
4+
2
Pusgoyle Blightlords are the droning vanguard of a Maggotkin horde’s advance. Mounted upon buzzing Rot Flies, they spread destruction in the manner of an especially virulent pathogen. Descending from above upon entrenched or defiant enemies, the Blightlords and their daemonic steeds crash home like the sudden tolling of a dirge-bell. Some will take this metaphor more literally, attaching heavy tocsins to their mount’s thorax and using the momentum to turn them into bludgeoning tools of slaughter. Blightlords are amongst the most devoted of Nurgle’s mortal warriors. Each has undergone a hideous rite known as the Feast of Maggots, in which they allow daemonic slathermaggots to infest their body. They then have seven days in which to infect worshippers of Nurgle’s rival gods with slathermaggot spawn, or else they will be devoured from within. Should they succeed, a Rot Fly – a daemon formed from bitterness and rejection – will emerge from the Garden, consenting to serve as their mount. Blightlords are often curiously fond of their steed, even beyond the respect Nurgle’s champions habitually display for his daemons. To harm a Rot Fly spurs them into a gurgling rage – one that often ends in the offender being filled to bursting with daemonic mites and ticks.
MAGGOTKIN OF NURGLE WARSCROLL
Pusgoyle Blightlords (1 model)
MELEE WEAPONS
AtkHitWndRndDmg
Rot Fly’s Mouthparts and Sting [Companion]
Rot Fly’s Mouthparts and Sting
Companion
64+3+-1
Flyrider’s Arsenal [Charge (+1 Damage)]
Flyrider’s Arsenal
Charge (+1 Damage)
43+3+11
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 60mm
Can be reinforced: No
Notes: You can include 1 unit of this type for each Lord of Afflictions in your army.

Passive
RELENTLESS ATTACKERS: Blightlords descend from fume-choked skies to smash Nurgle’s most stubborn enemies to ruin.

Effect: Add 1 to the Rend characteristic of this unit’s Flyrider’s Arsenal for attacks that target units contesting an objective you do not control.

KEYWORDS
CAVALRY, FLY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The CAVALRY keyword is used in the following Maggotkin of Nurgle warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Maggotkin of Nurgle warscrolls:

32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
© Vyacheslav Maltsev 2013-2024