Maggotkin of Nurgle – Orghotts Daemonspew

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MAGGOTKIN OF NURGLE WARSCROLL
Orghotts Daemonspew
8"
14
3+
5
The Maggoth Lords are a trio of infamous champions of Nurgle, beings who have endured over centuries and carried out profound acts of corruption and desecration in their Grandfather’s name. In return for their service, they have been granted command of a Pox Maggoth, a gargantuan beast with the head of a snapping maggot. Their porous flesh is slick with diseased slime, and prehensile tongues lash from their pus-drooling maws. They are clear marks of Nurgle’s esteem, and each Maggoth Lord commands hordes of faithful as a result. Orghotts Daemonspew is the most martial of the Maggoth Lords and the rider of the beast known as Whippermaw. Legend claims he was sired by a Great Unclean One through some unhallowed ritual, yet despite his grim parentage, he is not permitted to roam the Garden of Nurgle in the manner of a true daemon. This barring from paradise infuriates Daemonspew and has rendered him unflinchingly determined to impress Nurgle enough to earn true apotheosis. Wielding the feared Rotaxes, he leads vast hosts of mortal warriors into the most unrelenting slaughters, hoping to catch his god’s gaze through his ability to endure and the mountains of plague-ridden corpses he creates.
MAGGOTKIN OF NURGLE WARSCROLL
Orghotts Daemonspew
RANGED WEAPONS
RngAtkHitWndRndDmg
Whippermaw’s Grasping Tongue [Shoot in Combat, Companion]
Whippermaw’s Grasping Tongue
Shoot in Combat, Companion
7"13+3+-D6
MELEE WEAPONS
AtkHitWndRndDmg
The Rotaxes
The Rotaxes73+3+12
Whippermaw’s Claws and Maws [Companion]
Whippermaw’s Claws and Maws
Companion
54+2+23
BATTLE PROFILE

Unit Size: 1      Points: 320
Base size: 100mm
Can be reinforced: No
Regiment Options: 0-1 Rotbringer Lord, Any MAGGOTKIN OF NURGLE

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Whippermaw’s Claws and Maws is 3.

Once Per Turn (Army), Any Combat Phase
GRASPING TONGUE: The massive Pox Maggoth Whippermaw lashes its tongue around a hapless victim, preparing to devour it.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to wound rolls for combat attacks made by friendly MAGGOTKIN OF NURGLE units that target that enemy unit for the rest of the turn.
KEYWORDSRAMPAGE

Passive
ACID ICHOR: Whenever Orghotts’s flesh is cut open, a gout of daemonic ichor spews out with shocking force. Its vitriolic potency is enough to burn through steel and dissolve the flesh beneath.

Effect: Each time you make an unmodified save roll of 6 for a combat attack that targets this unit, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.

KEYWORDS
UNIQUE, HERO, MONSTER, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS
Those HEROES can join an eligible regiment as a Rotbringer Lord.

Infantry Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

The MONSTER keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus
© Vyacheslav Maltsev 2013-2024