Maggotkin of Nurgle – Putrid Blightkings

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MAGGOTKIN OF NURGLE WARSCROLL
Putrid Blightkings
4"
3
3+
1
Putrid Blightkings are the elite of Nurgle’s mortal hosts. Their loathsome appearance speaks to their favour in the Grandfather’s eyes. The diseases they incubate have swollen them with rancid flesh and pustulant gases, and their entrails now hang from their bodies. The Blightkings are oblivious to all this horror, just as they are oblivious to the stench that clogs the air around them. In their view, their beloved god has given them the greatest gift of all, rotting their minds until they are inured to mortal maladies such as pain and fatigue. One would find it easier to inspire a Plaguebearer to mirth than compel a Blightking to give ground. Blightkings hail from all manner of origins, their past lives expunged as they are remade to fit Nurgle’s sickly fancies. Their arsenal – ranging from slime-coated scythes to rusted flails and more besides – is no less eclectic in nature. The sheer difficulty involved in slaying a Blightking has seen them pass through many battles, honing their skills until they are warriors far more dangerous than their bulk suggests. Even a small force of Blightkings can overwhelm more numerous enemies, chortling as they spread ruin and filth with each swing.
MAGGOTKIN OF NURGLE WARSCROLL
Putrid Blightkings
MELEE WEAPONS
AtkHitWndRndDmg
Blighted Weapons
Blighted Weapons43+3+11
BATTLE PROFILE

Unit Size: 5      Points: 190
Base size: 40mm
Can be reinforced: Yes

Passive
BLOATED BULK: The plague-swollen heft of the Blightkings grants them a presence far beyond their limited numbers.

Effect: Add 3 to this unit’s control score while each model in this unit is contesting an objective you control.

KEYWORDS
INFANTRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5), WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, ROTBRINGERS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Maggotkin of Nurgle warscrolls:

21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Maggotkin of Nurgle warscrolls:

32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Maggotkin of Nurgle warscrolls:

32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
© Vyacheslav Maltsev 2013-2024