Maggotkin of Nurgle – Epidemius, Tallyman of Nurgle

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MAGGOTKIN OF NURGLE WARSCROLL
Epidemius
Tallyman of Nurgle
4"
7
4+
2
Sat upon his mouldering palanquin, borne aloft by a mound of Nurglings, Epidemius gazes across the battlefield with jaded contempt. As his endless tally of Nurgle’s diseases rises, so do the Plague God’s minions become empowered.
MAGGOTKIN OF NURGLE WARSCROLL
Epidemius
Tallyman of Nurgle
MELEE WEAPONS
AtkHitWndRndDmg
Mound of Nurglings [Companion]
Mound of Nurglings
Companion
105+5+-1
Epidemius’s Balesword
Epidemius’s Balesword34+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 60mm
Can be reinforced: No
Regiment Options: Any Daemon

Your Hero Phase
TALLYMAN OF NURGLE: Epidemius keeps an endless tally of Nurgle’s diseases, and as the count rises higher, the Plague God’s minions grow stronger.

Effect: You gain a number of tally points equal to the current battle round number.

During the battle round, you can spend your tally points. For each tally point you spend, you can re-roll 1 hit roll, 1 wound roll, 1 save roll or 1 ward roll for a friendly MAGGOTKIN OF NURGLE unit wholly within 12" of this unit.

At the end of the battle round, any unspent tally points are lost.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, DAEMON
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus
© Vyacheslav Maltsev 2013-2024