Maggotkin of Nurgle – Cankerborn

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MAGGOTKIN OF NURGLE WARSCROLL
Cankerborn
4"
6
5+
2
5+
The Cankerborn are summoned through the desecration of the land itself. Born from corrupted realm-spirits, they blight the earth much like Nurgle’s Rot ravages flesh. This foetid pair of daemons are horrendously resilient, tainting the very soil around them with their contagion.
MAGGOTKIN OF NURGLE WARSCROLL
Cankerborn
MELEE WEAPONS
AtkHitWndRndDmg
Blightblades [Crit (Mortal)]
Blightblades
Crit (Mortal)
43+3+13
BATTLE PROFILE

Unit Size: 2      Points: 200
Base size: 40mm
Can be reinforced: No
Regiment Options: Any DAEMON
Notes: This HERO can join an eligible regiment as a Plague Scion.

End of Any Turn
UTTER DEFILEMENT: The Cankerborn corrupt the land around them until it is so saturated with toxins and pathogens as to be nigh unrecognisable.

Declare: This unit’s Pestilent Pollutants are tokens. This unit has 2 Pestilent Pollutants. Pick an objective or terrain feature within 12" of this unit to be the target.

Effect: Place 1 of this unit’s Pestilent Pollutants next to the target. If both of this unit’s Pestilent Pollutants are already on the battlefield, pick 1 of them, remove it from the battlefield and place it next to the target instead.

Your Movement Phase
FROM THE TAINTED EARTH: Where the lands have been utterly contaminated, there can the Cankerborn manifest at will.

Effect: Remove this unit from the battlefield and set it up again more than 9" from all enemy units and wholly within 3" of:
KEYWORDSCORE, MOVE

Passive
ENTROPY ENDURES: Such is the Cankerborn’s resilience that they are almost impossible to banish back to the Garden.

Effect: If this unit has 2 models and would be automatically destroyed, it is not automatically destroyed. Instead, 1 model in this unit is slain.

KEYWORDS
UNIQUE, HERO, INFANTRY, WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, DAEMON
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Those HEROES can join an eligible regiment as a Plague Scion.

Infantry Hero
32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026