8" 8 3+ 5 5+ The Daemon Prince Gelgus Pust is a grotesque and monstrous creature whose corpulent body is riddled with parasites. Once a pious man, his ambition saw him fall into Nurgle's clutches. He relishes despoiling the land, particularly the pure waters of Ghyran, where he makes his lair. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Malady and Contagion [Crit (Auto-wound)] | |||||||
| Malady and Contagion Crit (Auto-wound) | 7 | 3+ | 3+ | 1 | 3 | ||
Once Per Battle, Your Hero Phase |
Passive |
Any Combat Phase |
Any Charge Phase |
KEYWORDS | UNIQUE, HERO, INFANTRY, FLY, WARD (5+) |
| CHAOS, MAGGOTKIN OF NURGLE, DAEMON |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Maggotkin of Nurgle warscrolls:
Passive |
The WARD keyword is used in the following Maggotkin of Nurgle warscrolls:
The CHAOS keyword is used in the following Maggotkin of Nurgle warscrolls:
The MAGGOTKIN OF NURGLE keyword is used in the following Maggotkin of Nurgle warscrolls:
The DAEMON keyword is used in the following Maggotkin of Nurgle warscrolls:
The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:
The HERO keyword is used in the following Maggotkin of Nurgle warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
| Q: | If an ability that allows a unit to move states that the unit cannot move into combat (e.g. Normal Move), does FLY allow that unit to move across an enemy unit’s combat range? |
| A: | Yes. |
The FLY keyword is used in the following Maggotkin of Nurgle warscrolls: