Maggotkin of Nurgle – Rotigus

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MAGGOTKIN OF NURGLE WARSCROLL
Rotigus
6"
22
4+
5
Rotigus is akin to a fertility deity cast through a grime-encrusted mirror. This Great Unclean One hears every plea of mortals stricken by drought, every wail begging for life-giving rains – but these supplicants soon regret their careless entreaties. Nurgle’s Deluge, as the rains so generously conjured by Rotigus are known, spreads corruption at a terrible pace. Under its touch crops mutate, vegetation is reduced to festering mulch and mortals bloat with weeping, blistering pustules before bursting in gory showers. Those who survive the coming of the Deluge do so through embracing the munificence of the Rainfather and spreading his cult to lands further afield. Rotigus is a masterful sorcerer, channelling putrescent magic through the downpours he summons. His spells inspire a most pustulant fecundity across lands watered by the Deluge, much as a farmer lavishes attention on their fields. Entire orchards of the Garden of Nurgle, and copses of daemonic trees set to sprouting across the realms, have known his life-giving touch, but the Rainfather believes that his work is never done. If there is one thing Rotigus cannot abide, it is the breaking of Nurgle’s gruesome cycles, and so he hates the undead with special vehemence, desiring to wash away their dust-dry kingdoms in a tide of filth.
MAGGOTKIN OF NURGLE WARSCROLL
Rotigus
MELEE WEAPONS
AtkHitWndRndDmg
Fanged Maws
Fanged Maws23+2+22
Host of Nurglings [Companion, Crit (Auto-wound)]
Host of Nurglings
Companion, Crit (Auto-wound)
105+5+-1
Gnarlrod
Gnarlrod53+2+13
BATTLE PROFILE

Unit Size: 1      Points: 480
Base size: 130mm
Can be reinforced: No
Regiment Options: 0-1 Plague Scion, Any MAGGOTKIN OF NURGLE

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Gnarlrod is 3.

Your Hero Phase
8
DELUGE OF NURGLE: Rotigus has an affinity with the plagued downpours that spill from Nurgle’s cauldron, and he is able to influence where the blighted rains fall.

Declare: Pick each DISEASED enemy unit on the battlefield and each friendly MAGGOTKIN OF NURGLE unit in combat with any DISEASED enemy units to be the targets. Then, make a casting roll of 2D6.

Effect: Roll a D3 for each target. On a 2+:
  • Inflict an amount of mortal damage on each enemy target equal to the roll.
  • Heal (X) each friendly target, where X is an amount equal to the roll.
KEYWORDSSPELL

Once Per Turn (Army), Any Charge Phase
MOUNTAIN OF LOATHSOME FLESH: Rotigus is a massively corpulent abomination; when he goes on a rampage, enemies caught in his path are often swallowed up and crushed between great rolls of rancid blubber.

Declare: If this unit charged this phase, roll a dice. On a 3+, pick an enemy unit within 1" of it to be the target.

Effect: Roll a number of dice equal to the number of models in the target unit. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Passive
BRINGER OF PLENTY: Rotigus is a masterful sorcerer, able to bind the energies of decay with a wave of his gnarled wand. His spells inspire grotesque fecundity and flesh-growth, stimulated through the arcane deluge.

Effect: Add 1 to casting rolls for this unit.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+)
CHAOS, MAGGOTKIN OF NURGLE, DAEMON
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

The UNIQUE keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
2.0 Spells
The declare step of each spell will tell you to make a casting roll of 2D6. If the roll does not equal or exceed the spell’s casting value (at the top-right corner of the spell), the spell fails and its effect is not resolved.

If the unmodified casting roll includes 2 or more rolls of 1, the spell is miscast: the spell fails, its effect is not resolved, D3 mortal damage is inflicted on the WIZARD that used it, and that WIZARD cannot use any more spells in that phase.

Enemy reactions can only be used if the casting roll equals or exceeds the spell’s casting value. So long as the spell is not unbound (see 4.0), then it is successfully cast: resolve its effect.

EXAMPLE SPELL
Your Hero Phase
6
MYSTIC SHIELD: The caster's allies are bathed in an unearthly glow that protects them from harm.

Declare: Pick a visible friendly unit wholly within 12" of this WIZARD to be the target. Then, make a casting roll of 2D6.

Effect: The target has WARD (6+) this turn.
KEYWORDSSPELL

Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Those HEROES can join an eligible regiment as a Plague Scion.

Infantry Hero

The MONSTER keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus

The WARMASTER keyword is used in the following Maggotkin of Nurgle warscrolls:

• Rotigus
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2024