Hidden among the ruins of the Mortal Realms are the Flesh-eater Courts. Bound by the madness of their cursed monarchs, throngs of creatures known as mordants eke out a wretched existence, waging wars against kingdom after kingdom in order to feast on the flesh of their enemies.
This page contains all of the rules you need to field your Helsmiths of Hashut miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2025 | |
| Q: | When using ‘Harness Daemonic Power’, when daemonic power points are removed from units, are they retained to be reallocated to friendly units or are they lost? |
| A: | They are lost. |
Helsmiths of Hashut armies can use the following abilities:
Once Per Turn (Army), Start of Your Turn |
Once Per Turn (Army), Any Hero Phase | 1 |
Once Per Turn (Army), Start of Any Turn |
You can pick 1 of the following battle formations for a Helsmiths of Hashut army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Hashutite Host | 0 |
| The Bullfather’s Horns | 0 |
| Castigation Battery | 0 |
| Daemonsmith Cabal | 0 |
Passive |
Passive |
Passive |
Passive |
Deployment Phase |
Your Hero Phase |
Enemy Charge Phase |
Once Per Battle, Any Hero Phase |
Once Per Battle, Your Hero Phase |
Your Shooting Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
| ||
Passive |
Passive |
Once Per Turn (Army), Your Movement Phase | 1 |
Passive |
Passive |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER |
ROSTER OPTIONS
| ||
Passive |
Passive |
Your Movement Phase | 1 |
Passive |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
The non-HOBGROT HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
Once Per Turn (Army), Start of Your Turn |
| ||
The INFANTRY keyword is used in the following Helsmiths of Hashut warscrolls:
Any Hero Phase | 1 |
The HELSMITHS OF HASHUT and CAVALRY keywords are used in the following Helsmiths of Hashut warscrolls:
The MONSTER keyword is used in the following Helsmiths of Hashut warscrolls:
The WAR MACHINE keyword is used in the following Helsmiths of Hashut warscrolls:
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Hero Phase |
| KEYWORDS | BANISH |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Helsmiths of Hashut warscrolls:
The HERO keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT and AUTOMATON keywords are used in the following Helsmiths of Hashut warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HOBGROT HELSMITHS OF HASHUT and INFANTRY keywords are used in the following Helsmiths of Hashut warscrolls:
The non-HERO HELSMITHS OF HASHUT and WAR MACHINE keywords are used in the following Helsmiths of Hashut warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
End of Any Turn | 1 |
| KEYWORDS | MOVE |
| ||
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Contents | ||