4" 6 3+ 2 The lords of a ziggurat’s royal clans are also its commanders in times of war. Swollen by dark power and clad in imposing armour, they see their thrall hosts as extensions of their own conquering ambition. Underlings are driven on relentlessly, expected to triumph or perish, while a Despot’s rivals fall beneath their blades – weapons acquired at a terrible price and empowered by the most dangerous daemonic essences. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Daemonflame Glaive [Crit (Mortal)] | |||||||
| Daemonflame Glaive Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Once Per Turn (Army), Your Movement Phase |
Reaction: Passive |
KEYWORDS | HERO, INFANTRY |
| CHAOS, HELSMITHS OF HASHUT, DUARDIN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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The non-HOBGROT HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The HERO keyword is used in the following Helsmiths of Hashut warscrolls:
The CHAOS keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The DUARDIN keyword is used in the following Helsmiths of Hashut warscrolls:
The INFANTRY keyword is used in the following Helsmiths of Hashut warscrolls: