Helsmiths of Hashut – Infernal Razers with Flamehurlers

This warscroll does not meet the selection criteria (see Settings tab).
HELSMITHS OF HASHUT WARSCROLL
Infernal Razers
with Flamehurlers
4"
1
4+
1
Bred amongst the choking foundries and production lines of their ziggurats, Razers are a dour and spiteful breed. They are responsible for physically crafting the weapons that are later empowered with a daemonic spark, and the chance to unleash them is a rare and greedily accepted boon. Especially popular are the flame-hurling Karagthrun – guns that roar like accursed volcanoes and spit forth sheets of fire that can melt clean through hardened gromril.
HELSMITHS OF HASHUT WARSCROLL
Infernal Razers
with Flamehurlers
RANGED WEAPONS
RngAtkHitWndRndDmg
Karagthrun Flamehurlers [Shoot in Combat]
Karagthrun Flamehurlers
Shoot in Combat
12"32+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Weapon Butt
Weapon Butt14+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 100
Base size: 28.5mm
Can be reinforced: Yes

Once Per Turn (Army), Your Shooting Phase
SCORCHED REMAINS: The grim aftermath left behind by the Helsmiths’ flamehurlers is enough to shake even the most stolid warrior to their very core.

Declare: If this unit used a SHOOT ability this turn and all of its attacks targeted the same enemy INFANTRY unit, that enemy unit is the target.

Effect: Roll a dice. On a 3+, subtract an amount equal to the roll from the target’s control score until the start of your next turn.

Passive
MANGLERS OF METAL: The weapons of the Zharrdron can be infernally empowered until they burn and blast clean through armour.

Effect: Add 1 to the Rend characteristic of this unit’s ranged weapons for each daemonic power point this unit has.

KEYWORDS
INFANTRY, CHAMPION
CHAOS, HELSMITHS OF HASHUT, DUARDIN
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
© Vyacheslav Maltsev 2013-2025