10" 16 3+ 5 It is said that Urak Taar is ancient beyond measure, that he studied how to shackle Chaos under Hashut himself, that he has crafted more daemon engines than even he can recall, and that he was responsible for bringing the great Forge Anathema to the Bullfather’s worship. He ought to have been consumed by the stone-flesh curse long ago, but sheer will and arcane secrets have delayed this doom. He now seeks nothing less than to follow his master into godhood. Atop the bronze-bodied Taurus Ghorrakos, he wields the flames of ruin without fear, all while subjecting foes to a portion of his own dreadful curse. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Ruinous Torrents [Crit (2 Hits), Shoot in Combat] | ||||||||
| Ruinous Torrents Crit (2 Hits), Shoot in Combat | 18" | 6 | 4+ | 4+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Dumakaz | ||||||||
| Dumakaz | 4 | 4+ | 3+ | 1 | D3 | |||
Ghorrakos’s Horns and Hooves [Charge (+1 Damage), Companion] | ||||||||
Ghorrakos’s Horns and HoovesCharge (+1 Damage), Companion | 6 | 4+ | 2+ | 2 | 3 | |||
Passive |
Passive |
|
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Any Charge Phase |
| KEYWORDS | RAMPAGE |
Enemy Hero Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WAR MACHINE, WIZARD (2), FLY |
| CHAOS, HELSMITHS OF HASHUT, DUARDIN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The non-HOBGROT HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The UNIQUE keyword is used in the following Helsmiths of Hashut warscrolls:
The HERO keyword is used in the following Helsmiths of Hashut warscrolls:
The MONSTER keyword is used in the following Helsmiths of Hashut warscrolls:
The WAR MACHINE keyword is used in the following Helsmiths of Hashut warscrolls:
The WIZARD keyword is used in the following Helsmiths of Hashut warscrolls:
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Helsmiths of Hashut warscrolls:
The CHAOS keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The DUARDIN keyword is used in the following Helsmiths of Hashut warscrolls: