4" 1 4+ 1 Grizmalok Blunderbusses are weapons that speak to the souls of the Zharrdron - for like them, they are indiscriminate in how they shred and destroy. Regiments of Razers - duardin drawn from a ziggurat's craftsmen - armed with these firearms are capable of unleashing unrelenting firepower. Any enemy who does not take cover suffers terrible mutilation and mangling, their aggression withering away before such punishment. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Grizmalok Blunderbusses | ||||||||
| Grizmalok Blunderbusses | 18" | 1 | 3+ | 2+ | - | 2 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Weapon Butt | ||||||||
| Weapon Butt | 1 | 4+ | 4+ | - | 1 | |||
Once Per Turn (Army), Your Shooting Phase |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
| CHAOS, HELSMITHS OF HASHUT, DUARDIN |
The CHAOS keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The DUARDIN keyword is used in the following Helsmiths of Hashut warscrolls:
Passive |
The CHAMPION keyword is used in the following Helsmiths of Hashut warscrolls:
The INFANTRY keyword is used in the following Helsmiths of Hashut warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||