Helsmiths of Hashut – Dominator Engine with Immolation Cannons

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HELSMITHS OF HASHUT WARSCROLL
Dominator Engine
with Immolation Cannons
6"
10
2+
2
Dark rumour swirls around the Dominator Engines, those mechanised constructs wrought in the image of almighty Hashut. Within these beasts of iron burns an inferno of tormented daemon-matter, and the malice of those entities leaks from their eyes in hateful waves. The purpose of these engines is to destroy the enemies of the Zharrdron and the Father of Darkness in the most total and extreme fashion possible. In pursuit of these ends, many Dominators have their arms replaced by great Immolation Cannons, barrel-mouthed weapons that spit forth torrents of blazing death across the field.
HELSMITHS OF HASHUT WARSCROLL
Dominator Engine
with Immolation Cannons
RANGED WEAPONS
RngAtkHitWndRndDmg
Immolation Cannons [Anti-CAVALRY (+1 Rend), Shoot in Combat]
Immolation Cannons
Anti-CAVALRY (+1 Rend), Shoot in Combat
8"52+4+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Horns and Pummelling Strikes [Charge (+1 Damage)]
Horns and Pummelling Strikes
Charge (+1 Damage)
34+3+1D3
BATTLE PROFILE

Unit Size: 1      Points: 190
Base size: 80mm
Can be reinforced: No

Your Shooting Phase
ALL MUST BURN!: Those who approach a Dominator earn but one end – death by unclean fire.

Declare: Pick any number of visible enemy units within 8" of this unit to be the targets.

Effect: For the rest of the turn, add 2 to the Attacks characteristic of this unit’s Immolation Cannons for each unit picked to be the target of this ability, but each time this unit uses a SHOOT ability, it must target each of those units with at least 3 of its attacks.

Passive
DAEMONIC STRENGTH: When empowered with a surplus of daemonic energy, Dominator Engines are made faster and deadlier still.

Effect: For each daemonic power point this unit has:
  • Add 1" to its Move characteristic.
  • Add 1 to the Attacks characteristic of its weapons.

KEYWORDS
WAR MACHINE
CHAOS, HELSMITHS OF HASHUT, AUTOMATON
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

The AUTOMATON keyword is used in the following Helsmiths of Hashut warscrolls:

© Vyacheslav Maltsev 2013-2025