6" 10 2+ 2 Few can stand before a Dominator Engine and hope to live. These daemon engines are embodiments of the Bullfather’s urge to topple and crush, anointed with the blood of duardin who defy glorious Hashut. Wherever hope flares amongst the foe, these wrathful machines are dispatched to demolish it utterly. Often, this sees the gaze of the Dominators fall upon the great champions of the foe – those who offend the Helsmiths of Hashut by refusing to offer proper submission. The scrutiny of a Dominator can swiftly burn out all sense of defiance before strikes from their ensorcelled mauls set the prey’s soul ablaze. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bane Maces [Charge (+1 Damage)] | |||||||
| Bane Maces Charge (+1 Damage) | 4 | 4+ | 2+ | 1 | 3 | ||
Once Per Turn (Army), Any Combat Phase |
Passive |
KEYWORDS | WAR MACHINE |
| CHAOS, HELSMITHS OF HASHUT, AUTOMATON |
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The WAR MACHINE keyword is used in the following Helsmiths of Hashut warscrolls:
The CHAOS keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The AUTOMATON keyword is used in the following Helsmiths of Hashut warscrolls: