Helsmiths of Hashut – The Blood of the Bull

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HELSMITHS OF HASHUT WARSCROLL
The Blood of the Bull
4"
2
4+
1
The Blood of the Bull are regarded as exemplars of merciless cruelty, even by the standards of Hashut’s tyrannical kin. Zuldrakka the Hateful intends to see the sacred tree of Syr Edris burn. Her bodyguard Morudok is oathsworn to risk his life for hers, and the banner bearer Imnidrin extols the virtues of her unforgiving mistress with fiery oratory. The f lamehurler-wielding Tokkor delights in spreading infernal fires, whilst the devious hobgrot Grisk serves as a scout and assassin.
HELSMITHS OF HASHUT WARSCROLL
The Blood of the Bull
RANGED WEAPONS
RngAtkHitWndRndDmg
Master-crafted Flamehurler [Shoot in Combat]
Master-crafted Flamehurler
Shoot in Combat
12"42+4+21
MELEE WEAPONS
AtkHitWndRndDmg
Daemonflame Weapons
Daemonflame Weapons23+4+11
Blades and Fists
Blades and Fists24+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 120
Can be reinforced: No

The models in this unit are:
  • Zuldrakka the Hateful (champion, armed with Daemonflame Weapons)
  • Imnidrin (standard bearer, armed with Daemonflame Weapons)
  • Morudok (armed with Daemonflame Weapons)
  • Tokkor the Immolator (armed with Master-crafted Flamehurler and Blades and Fists)
  • Grisk Back-stabba (armed with Blades and Fists)

Passive
INFERNAL EMPOWERMENT: Zuldrakka’s retinue are equipped with weapons of dark potency.

Effect: Apply the effect(s) below that correspond with the number of daemonic power points (DPP) this unit has. These effects are cumulative.
DPPEffect
1+Add 1" to this unit’s Move characteristic.
2+Add 1 to wound rolls for this unit’s combat attacks.
3Add 1 to the Rend characteristic of this unit’s melee weapons.

KEYWORDS
UNIQUE, INFANTRY, CHAMPION, STANDARD BEARER (1/5)
CHAOS, HELSMITHS OF HASHUT, DUARDIN
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.

The UNIQUE keyword is used in the following Helsmiths of Hashut warscrolls:

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Helsmiths of Hashut warscrolls:

© Vyacheslav Maltsev 2013-2025