4" 6 3+ 2 The lords of a ziggurat’s royal clans are also its commanders in times of war. Swollen by dark power and clad in imposing armour, they see their thrall hosts as extensions of their own conquering ambition. Underlings are driven on relentlessly, expected to triumph or perish, while a Despot’s rivals fall beneath their blades – weapons acquired at a terrible price and empowered by the most dangerous daemonic essences. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Daemonflame Glaive [Crit (Mortal)] | |||||||
| Daemonflame Glaive Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 | ||
Passive |
Reaction: You declared a FIGHT ability for this unit |
KEYWORDS | HERO, INFANTRY |
| CHAOS, HELSMITHS OF HASHUT, DUARDIN |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
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The HERO keyword is used in the following Helsmiths of Hashut warscrolls:
The CHAOS keyword is used in the following Helsmiths of Hashut warscrolls:
The HELSMITHS OF HASHUT keyword is used in the following Helsmiths of Hashut warscrolls:
The DUARDIN keyword is used in the following Helsmiths of Hashut warscrolls:
The INFANTRY keyword is used in the following Helsmiths of Hashut warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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The non-HERO INFANTRY keyword is used in the following Helsmiths of Hashut warscrolls: