Helsmiths of Hashut – Daemonsmith

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•HELSMITHS OF HASHUT WARSCROLL•
Daemonsmith
4"
6
4+
2
Immersed in the dark magics of Hashut, Daemonsmiths are ever in pursuit of greater degrees of power, no matter the cost. These sorcerers are masters of infernal mechanisms and molten magics, presiding over batteries of war engines they have personally empowered with ruinous spark. Battle, to their mind, is merely another means to demonstrate their abilities – a fact that always bodes ill for their enemies.
•HELSMITHS OF HASHUT WARSCROLL•
Daemonsmith
Damage calculator
RANGED WEAPONS
RngAtkHitWndRndDmg
Hurled Daemonfire [Crit (2 Hits), Shoot in Combat]
Hurled Daemonfire
Crit (2 Hits), Shoot in Combat
18"34+4+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Darkiron Talon
Darkiron Talon33+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 80
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Hashutite Commander, Any HELSMITHS OF HASHUT
Notes: This HERO can join an eligible regiment as a Hashutite Commander.

Once Per Turn (Army), Your Hero Phase
MOLTEN MENDING: A learned Daemonsmith can suture ensorcelled plate and stoke the daemon furnaces anew.

Declare: Pick a friendly HELSMITHS OF HASHUT WAR MACHINE wholly within 6" of this unit to be the target. Add 6" to the range of this ability for each daemonic power point this unit has.

Effect: Heal (D3+X) the target, where X is the number of daemonic power points this unit has.

KEYWORDS
HERO, WIZARD (1), INFANTRY
CHAOS, HELSMITHS OF HASHUT, DUARDIN
Errata
Daemonsmith
Add the Shoot in Combat weapon ability to the Hurled Daemonfire weapon profile.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.

FAQ

Q:If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment?
A:
Yes.
Passive
SEED OF REBIRTH: Should the bearer of this seed ever fall, its rejuvenating energies will grant them new life.

Effect: The first time this unit would be destroyed, before removing it from play, roll a dice. On a 3+, this unit is not destroyed and any remaining damage points inflicted on it have no effect. Then, Heal (D3) this unit.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

FAQ

Q:If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed?
A:
Yes.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.

The HERO keyword is used in the following Helsmiths of Hashut warscrolls:

Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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Those HEROES can join an eligible regiment as a Hashutite Commander.

The WIZARD keyword is used in the following Helsmiths of Hashut warscrolls:

Infantry Hero
© Vyacheslav Maltsev 2013-2026