Helsmiths of Hashut – Tormentor Bombard

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HELSMITHS OF HASHUT WARSCROLL
Tormentor Bombard
4"
8
3+
2
Rumbling with each blast, spitting trails of smoke into the sky, a Tormentor Bombard rains down a relentless rain of slaughter. The mechanistic precision of these war machines stands in contrast to the anarchy they cause. Instead of tangible shells, they fire the raw essence of Chaos, which has been tortured, agitated and shovelled into rune-warded furnaces. Where these crackling cores of dark energy impact the earth, they explode with terrible force. Enemy formations are violently ripped apart, the survivors left staggering through wreckage as the ground beneath them shatters and twists.
HELSMITHS OF HASHUT WARSCROLL
Tormentor Bombard
RANGED WEAPONS
RngAtkHitWndRndDmg
Torrent of Ruinous Energy [Anti-CAVALRY (+1 Rend), Anti-INFANTRY (+1 Rend)]
Torrent of Ruinous Energy
Anti-CAVALRY (+1 Rend), Anti-INFANTRY (+1 Rend)
30"43+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Artillerist Weapons
Artillerist Weapons34+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 140
Base size: 100mm
Can be reinforced: No

Passive
CALCULATED TRAJECTORY: The warhosts of the Chaos duardin revel in overwhelming their foes with excessive, punishing firepower.

Effect: Add 1 to hit rolls for this unit’s shooting attacks that target an enemy unit with 5 or more models that is more than 12" from this unit.

Once Per Turn (Army), Your Shooting Phase
RUINOUS BOMBARDMENT: Those who survive the initial unmaking wave of raw Chaos energy laid down by a Tormentor Bombard are left addled and disoriented.

Declare: If this unit used a SHOOT ability this turn and all of its attacks targeted the same enemy unit, that enemy unit is the target.

Then, you can pick a number of enemy units within 6" of the target equal to the number of daemonic power points this unit has to be additional targets.

Effect: Roll a dice for each target. On a 3+, that unit cannot use commands until the start of your next turn.

KEYWORDS
WAR MACHINE
CHAOS, HELSMITHS OF HASHUT
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
© Vyacheslav Maltsev 2013-2025